During Computing, Year 1 Puffins have this afternoon enjoyed creating their own animations using Pivot Stick Animator.
Mr Baddhan explained to the children of what an animation is and that each animation includes a collection of frames.
Using the Pivot Stick Animatior program, the children were asked to create dancing stick men, which they all enjoyed.
In Computing with Mr Baddhan today, Year 1 Puffins used the 2Code program in Purple Mash. They used their coding skills to program fishes to move in specific directions using the “when clicked” block.
The children also debugged (fixed a mistake) parts of the code to get it working correctly.
The children used the labeling 2DiY program to label their toys using words like fluffy, soft, hard, cute, nose, eyes, ears etc.
Mr Baddhan was impressed with all the children who completed today’s lesson really well.
During Computing, Year 1 Puffins have today been using adjectives to describe toys.
The children used a word bank to describe different toys including lego blocks, a teddy bear and many others.
Later in the lesson, Puffins were asked to type in their own adjectives for each toy.
Year 1 Puffins continued their understanding of writing instructions when using Code for Life’s Rapid Router website.
Puffins worked through the levels as they programmed a van to move from one point to another using programming blocks.
The blocks were as follows:
– Move Forwards
– Move Backwards
– Turn Left
– Turn Right
The children came across various challenges including working out the correct turn to use (left or right). Some children did really well working this out however the others had to use a BeeBot to help them work out the correct direction.
The children were also introduced to a new Computing term called sequence. When programming, it is important to make sure that all the steps are presented in the correct order – this is sequence.
Here is an example of a real life sequence – in the correct order.
Mr Baddhan asked the children to use the town map on Purple Mash to direct their car from the starting location to a destination provided.
It was great to see the children understand their directions and seeing their instructions written on paper.
The children also learned about a new word today –
debug – fixing and correcting mistakes in a program.
Year 1 Puffins wrote algorithm instructions using Purple Mash’s 2Go. Mr Baddhan asked the children to write clear instruction to move the car around the track, back to the start line.
The directions used were up, down, left and right.
During today’s Computing lesson with Mr Baddhan, Year 1 learned more about algorithms. They used a program called Lily Hop to write down instructions before trying them on the computer.
Yesterday Puffins learned that algorithms are a clear set of instructions to achieve an outcome.
The children were asked to write down instructions to direct the frog to the stone using directional commands. They then tested their instructions to see if they were correct.
Today the puffins have learnt how to log on and off the laptops in computing. We also have learnt how to stay safe online and what we need to do if something happens.
As part of Arts Week, Year 1 Puffins have today been using digital media to add affects on our focus artist Georgia O’Keeffe’s drawing.
The children used a website called Pop Art Studio to add various effects to a flower drawing by Georgia O’Keeffe.
The children learned quickly how easily and quickly effects can be applied to an image.
Here are some examples of children’s work.