Category Archives: Computing

Creating animations

During Computing, Year 1 Puffins have this afternoon enjoyed creating their own animations using Pivot Stick Animator.

Mr Baddhan explained to the children of what an animation is and that each animation includes a collection of frames.

Using the Pivot Stick Animatior program, the children were asked to create dancing stick men, which they all enjoyed.

Coding and debugging

In Computing with Mr Baddhan today, Year 1 Puffins used the 2Code program in Purple Mash. They used their coding skills to program fishes to move in specific directions using the “when clicked” block.

The children also debugged (fixed a mistake) parts of the code to get it working correctly.

Describing toys

During Computing, Year 1 Puffins have today been using adjectives to describe toys.

The children used a word bank to describe different toys including lego blocks, a teddy bear and many others.

Later in the lesson, Puffins were asked to type in their own adjectives for each toy.

Sequence and directions

Year 1 Puffins continued their understanding of writing instructions when using Code for Life’s Rapid Router website.

Puffins worked through the levels as they programmed a van to move from one point to another using programming blocks.

The blocks were as follows:

– Move Forwards
– Move Backwards
– Turn Left
– Turn Right

The children came across various challenges including working out the correct turn to use (left or right). Some children did really well working this out however the others had to use a BeeBot to help them work out the correct direction.

Sequence
The children were also introduced to a new Computing term called sequence. When programming, it is important to make sure that all the steps are presented in the correct order – this is sequence.

Here is an example of a real life sequence – in the correct order.

Directions using 2Go town map

Mr Baddhan asked the children to use the town map on Purple Mash to direct their car from the starting location to a destination provided.

It was great to see the children understand their directions and seeing their instructions written on paper.

The children also learned about a new word today – debug – fixing and correcting mistakes in a program.

Writing directional instructions

During today’s Computing lesson with Mr Baddhan, Year 1 learned more about algorithms. They used a program called Lily Hop to write down instructions before trying them on the computer.

Yesterday Puffins learned that algorithms are a clear set of instructions to achieve an outcome.

The children were asked to write down instructions to direct the frog to the stone using directional commands. They then tested their instructions to see if they were correct.