Category Archives: Computing

Using emojis online

This week so far the children have been doing a variety of activities to ensure they understand how to keep safe online with the added bonus of Safer Internet Week. As part of our circle time the children have discussed what emojis they would used for a variety of scenarios.

We also ensured the Puffins know what to do if these scenarios happened and they were very confident in doing the right thing. Well done puffins!

Art Week – Andy Warhol effects in Digital Media

Year 1 Puffins used a computer program to edit a photograph in the style of Andy Warhol’s Sunrise Sunset painting.

Mr Baddhan showed the children how easily artistic effects can be applied to images. Here are some of the work children produced.

This was the original image.

The children then applied some photo effects to the original image in the style of Andy Warhol.

Kerris M

Frankie D

Frankie L


Zaynab and Shona



Creating stick animations

During Computing, Year 1 Puffins have this afternoon enjoyed creating their own animations using Pivot Stick Animator.

Mr Baddhan explained to the children of what an animation is and that each animation includes a collection of frames.

Using the Pivot Stick Animatior program, the children were asked to create dancing stick men, which they all enjoyed.

Pictographs of our favourite toy colours

During Computing with Mr Baddhan, Year 1 Puffins have been tallying up the colours of their favourite toys. Before half term, the children brought in their toys and this week they’ve been looking at each of the toys and adding up the most popular colour.

The most popular toy colour was gold and the least favourite red.

They then used Purple Mash’s 2Count program to add data into a pictograph – see below for some examples of their work.

Labeling and describing our toys

Year 1 Puffins have today been labeling their toys using Purple Mash. They took photographs of their toys yesterday and today started to think about adjectives to describe their toys.

The children used the labeling 2DiY program to label their toys using words like fluffy, soft, hard, cute, nose, eyes, ears etc.

Mr Baddhan was impressed with all the children who completed today’s lesson really well.

Sequence and directions

Year 1 Puffins continued their understanding of clear instructions when using Code for Life’s Rapid Router website.

Puffins worked through the levels as they programmed a van to move from one point to another using programming blocks.

The blocks were as follows:

– Move Forwards
– Move Backwards
– Turn Left
– Turn Right

The children came across various challenges including working out the correct turn to use (left or right). Some children did really well working this out however the others had to use a BeeBot to help them work out the correct direction.

The children were also introduced to a new Computing term called sequence. When programming, it is important to make sure that all the steps are presented in the correct order – this is sequence.

Here is an example of a real life sequence – in the correct order.

Algorithms and debugging in 2Go

During today’s Computing lesson Puffins learned more about algorithms and a new word called debug. Debugging is when you fix a mistake in a program.

They used Purple Mash’s 2Go website to program a car along the racing track and then debug their mistakes.

Before the children were able to go on the computers, they were asked to write down their instructions which they then tested on Purple Mash.